I love it when guys grab the door handle of cars in GTA IV and you just drag them along for a while. Source Engine games (Half-Life 2 etc.) probably still have the most awesome physics. Garry's Mod ftw.Most realistic physics in a game
Gta IV Euphoria FTW
If it's 360 only then probably The Orange Box, but Crysis (to me) offers the greatest range of physics.
Greatest Physics? It needs to be the way you can kick some 300 pounds dead locusts... Don't you love when they fly like marshmellow balls?Kidding aside, to me it's Half-Life/Orange Box.
COD4
Half-Life 2 for me, never had the luck of playing Crysis unfortunately, played Far Cry 2 though, maybe it's not the same but the physics there didnt impress me much.
Its got to be the Half-life/Orange Box......Gravity Gun FTW!
[QUOTE=''faceman420'']COD4[/QUOTE]... cod4 doesn't really ever display it's physics... except when you throw grenades.
Definately Half-Lie 2. You guys should check out Garry's Mod on youtube, if you dont already know about it. GMOD is my favorite game.
GTA 4 without a dought. The way the cars, motorcycles and helicoptershandled, the way people fell from heights looked so real. Even details like holding onto car doors, smashing car windows, crashing and flying through windscreens. And the way if you smashed your car a bit then the area you hit would appear damaged rather than most games where the whole car is more damaged after each hit. even the power of the crash effected how much damage there was. Infact I think GTA4 won an award for its physics engine.
[QUOTE=''Lord_Drax'']Greatest Physics? It needs to be the way you can kick some 300 pounds dead locusts... Don't you love when they fly like marshmellow balls?Kidding aside, to me it's Half-Life/Orange Box.[/QUOTE]
i always loved that about gears, boomers are about 7'5'' and probably weigh about 1000 pounds, but once they are dead, they might as well have been made out of jelly
[QUOTE=''gizmo12345'']GTA 4 without a dought. The way the cars, motorcycles and helicoptershandled, the way people fell from heights looked so real. Even details like holding onto car doors, smashing car windows, crashing and flying through windscreens. And the way if you smashed your car a bit then the area you hit would appear damaged rather than most games where the whole car is more damaged after each hit. even the power of the crash effected how much damage there was. Infact I think GTA4 won an award for its physics engine.[/QUOTE]
lol have u ever driven a car? if driving a car in GTA IV is realistic, then i have no idea what the hell im doing in real life
GTA is not that real in my opinion. It is too cartoonish to be real.
Any game that uses the Unreal engine is pretty realistic i think. RE5 engine is a close second.
I'm gonna say ''Star Wars: The Force Unleashed''.
[QUOTE=''georgeverity''][QUOTE=''faceman420'']
COD4[/QUOTE]... cod4 doesn't really ever display it's physics... except when you throw grenades.[/QUOTE]
Yea all they have are played-out deaths, there's not really any physics in it at all. If a grenade blows up in front of you, you'll fly back. If a grenade blows up more to the left or right but still a tad in front of you, you'll still possibly fly back.
the best is half-life2 source enginegta4 physics(not the cars) is worth mentioning
all the orange box games have good physics. i dont know if it counts, but i like the way in alone in the dark, you have to actually select you weapon from your jacket and select the cut you want to heal. that stuff was cool
I remember when I saw a PhysX demo of Cellfactor on PC. The amount of physics calculations that were going on was insane and it showed visually. As for console games, I'm really impressed by GTA IV and the Source games as mentioned here.
[QUOTE=''Darth_Nater307'']I'm gonna say ''Star Wars: The Force Unleashed''.[/QUOTE]
That was quite impressive i must agree.
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